This video discusses three alternate approaches that could be taken for intelligent humanoid agents in Unity using the ML-Agents toolkit. The three approaches roughly correspond to three levels of the brain.
Please see my prior videos on "Humanoid AI in Unity" for background:
• Humanoid AI in Unity
And please see • Humanoid AI using ML-Agents in Unity - Pre... for a worked example.
I will make more videos showing the details of how the example was developed, what worked well and what did not to help anyone else interested in developing intelligent humanoid agents based on deep reinforcement learning.
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