True First person Camera in GASP Unreal Engine 5.5

Опубликовано: 21 Апрель 2026
на канале: Zero2GameDev
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Unreal Engine 5.5 brought a new gameplay Camera to replace the old camera system. Here's how to set it up for True First Person Camera in unreal engine 5.5 game animation sample project gasp.

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5.6 updated version
   • True First person Camera in GASP Unreal En...  


Official docs
https://dev.epicgames.com/documentati...

alt ways
to enable turn in place anims without setting the wants to aim in each input, create a new boolean in character set it to default true, go to the animation graph and find should turn in place function, where it has a or node with wants to aim as the input create a new input and link back to the original bool you created. This saves you addingw anst to aim and also messing with the abp to rmeove all the wants to aim or free move code. Credit to @ghost_vengeful for the workaround.

faq:
Q: im using 5.6 and the rigs option isnt there
A: annoyingly they created all the rigs separately in 5.6 so all the red cameras inside the cameras folder those are the rigs and too follow this you need to open the strafe and aim balanced camera rig and change those ones.

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