Unreal Engine 4: Ability System : Visual Effects Syncing

Опубликовано: 13 Октябрь 2024
на канале: TheGrimsey
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What is happening here is that the player in the top left uses an ability that applies an effect which plays the animation seen in the "main window". Each client handles playing the effects on it's own and the server only has to tell them that the effect exists.

The animation that is played starts when the effect is applied and everytime it "ticks" it plays a small shoot animation. When the effect is finally removed it plays an "unequip" animation and goes back to the default pose.

Abilities can be activated using the actionbar or by clicking on them.
All done in Unreal Engine 4.

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