Godot: Noise on Tilemap

Опубликовано: 19 Февраль 2026
на канале: Gravy Guzzler
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I'm starting to learn GDscript, here i made land patterns by using noise, (math made pattern) and assigning one of 4 tiles to a location based on the black vs white value of the noise

also made it so player will not spawn on tiles with collision as to not be stuck in a wall

i still got lots to learn but i want to make something interesting

https://www.dropbox.com/scl/fo/dib8lj...