In this video we setup high and low resolution meshes for export to Substance painter. ID colors, normals, UV's and UDIM tiles are prepared and the high and low res versions are exported to FBX. I also quickly show how to export an OBJ with the file node if you're using the Houdini Apprentice version and can't export to FBX.
If you haven't seen part 4 where we place the windows, see it here: • Houdini Rocket
Check out the whole rocket playlist here: https://www.youtube.com/playlist?list...