all duels played in master v. seems to hold up quite well despite heavily relying on getting ghost fusion out. duke and flying mary really help enable your plays, especially with duke being able to get imsety from GY to hand. i had trouble getting the combo off in the beginning but splashing in the azamina engine helped a bunch in baiting out the handtraps. i don't like playing super poly so tried to build my deck without it. still really fun to play, thanks for watching
00:00 Branded
09:14 Superheavy Samurai
13:35 Labrynth
16:43 Voiceless Voice
24:02 Horus
31:20 Raidraptor
39:40 Decklist