Using Substance by Adobe and Project Manager you can create Physically Based Rendering (PBR) textures by dragging SBSAR files to 3ds Max.
Currently, Vray, Corona, Arnold, Redshift, Octane and Standart renderers are supported.
You can drag SBSAR files directly onto 3d model in the viewport, to Standart or Slate Material Editor.
https://3d-kstudio.com/product/projec...
#ProjectManager #3dsMax #Substance #PBR #Material