Game Dev Engine #15. Munch Man. Sprite Scaler.

Опубликовано: 10 Август 2026
на канале: Jason Doucette
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2024.02.29. Munch Man (A.K.A. MunchMan) is a TI-99/4A computer game made during the Pac-Man craze. This is not what the original game looks like, but I'll be editing it to be more like that original solid state cartridge -- which was one of the best sellers back in the day on the TI-99/4A. Munch Man started out as a dot muncher, and was changed to lay down a chain to fill the maze, rather than eat dots to empty the maze -- to avoid too many similarities with Pac-Man. I'll be exploring that option as well.

GLOBAL GAME JAM 2024

This was supposed to be my Global Game Jam (GGJ) 2024 entry, but I was pulled into chaos at the office, away from my planned vacation just to enter GGJ 2024. This is also why you haven't seen a video from me in over 2 months. Sorry about that. I have been working on a few cool things, and I need to find time to freshen them up for release. This Munch Man video is quite a rushed video release, in all honesty. I wanted to show a lot more, and have plans to in future videos, especially the sprite scaler part. There really are 5 levels being displayed here, where only the middle one has dots. I have some fun ideas about this.

ALIENWARE M18 R2 - 1920x1200 480HZ

This is my first recording, on my new Alienware m18 R2, which is a 480 Hz refresh rate monster at 1920 x 1200 -- not 1920 x 1080. NVidia ShadowPlay default settings are not very high quality. Thus, we're getting a scaled image (from 16:10 aspect ratio to 16:9), and a lower quality bitrate. I'll be looking into recording at 4K soon, as well as using VirtualDub2 to upscale to 4K.

AUDIO

Also, it recorded my mic! You can hear my Cherry MX mechanical keyboard, which is not desirable. It's non trivial to silence the video after upload. I hope that noise does not disturb the music. I also need a way to fade out the music for tracks that last longer than the video. :/ In time, my friends.

Happy Leap Year Day!

Playlists:
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Xona System 8:    • Game Dev Engine #1. A New Beginning.  
Voxel:    • Voxel Engine #8 - Correct Peripheral Disto...  
Ray Cast:    • 3D Ray Casting Engine: #4 (Global Game Jam...  
Graph-All:    • #1 Graph-All Equation Renderer - Multiple ...  
Scroll Shmup:    • The First Pixel: Devlog #9 - Enemies, Anim...  
Road:    • Pseudo 3D Road #8 - infinite vegetation, t...  
Arena Shmup:    • Arena Shmup Demo #3 - Object Pool Optimiza...  
Wave Function:    • A.I. Texture Generation, High Res (Wave Fu...  
3D Polygon:    • 3D Polygon Engine #9 - Multiple Materials,...  
GW-BASIC:    • GW-BASIC - Escape From Monster Caverns - C...  

Websites:
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GitHub: https://github.com/JDoucette
Blog: https://thefirstpixel.com
Studio: https://xona.com