Black Myth: Wukong, which was launched globally on August 20, is undoubtedly the most noteworthy masterpiece in the gaming industry. For a long time, Chinese game products have been mainly online games and mobile games, and there has been no major breakthrough in the field of 3A games. The launch of this game not only improves the Chinese game industry chain, but also drives the hot sales of peripheral products, opening up a new development path for the gaming industry. 8月20日全球同步上线上线的《黑神话:悟空》,无疑是游戏圈最值得关注的巨作,长期以来,中国游戏产品主要以网游和手游为主,而在3A游戏的领域中,始终没有太大突破。这款游戏的上线不但完善了中国游戏产业链,也带动周边产品火热销售,为游戏行业开拓了新的发展路径。
00:00-01:07 Black Myth: Wukong was launched 《黑神话:悟空》上线 01:21-02:12 Marketing case of Black Myth: Wukong 游戏的营销案例
03:37-05:22 Artistic techniques of Black Myth: Wukong 《黑神话:悟空》的艺术手法
05:58-07:07 Analysis of the current situation of China's game industry 中国游戏产业现状分析
07:08-08:42 Why "Genshin Impact" & "Black Myth: Wukong" are popular 为什么《原神》&《黑神话:悟空》成功出圈
08:43-10:36 The impact of "Black Myth: Wukong" on China's game industry 《黑神话:悟空》带给中国游戏产业的影响