This tutorial will cover the setup of a basic material in Blender with albedo, roughness, normal and displacement maps.
Polyhaven site for free textures: https://polyhaven.com/
Quixel site with some free textures: https://quixel.com/
My HDRI lighting tutorial: • Getting Started with HDRI in Blender
Portfolio: Artstation https://www.artstation.com/roddeweese5
Social Links:
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Facebook: / rdeweese67
Contents of the video:
0:00 – Intro
0:18 - Polyhaven website
1:04 – Append a blend file & apply material
2:13 – Quixel website
2:57 – Set up a plane with subdivision
4:15 – Set up environment lighting
4:58 – Create a new material
5:28 – Set up the albedo map
5:51 - Enable node wrangler
6:19 - Add mapping & texture coordinate nodes
6:32 - Rotate and scale albedo map
6:56 - Add RGB curves node
7:55 – Set up roughness map
9:26 - Set up normal map
10:16 – Set up displacement map
12:04 – Add adaptive subdivision
13:18 – Tweaking map settings
13:55 – Add contrast & saturation nodes
15:06 - Final comments and Outro