Basic IMAX Theater Interior Lighting in Unity HDRP demonstration with realtime ray tracing
Lighting is a tricky task to do in games or simulations. I was experimenting with Ray Tracing in Unity HD Render Pipeline (HDRP). I tried to create a Basic IMAX Theater with a big screen that contains an emissive light source. I used various rendering techniques such as Ray-Traced Ambient Occlusion, Ray-Traced Contact Shadows, Ray-Traced Shadows, Ray-Traced Reflections, and Ray-Traced Global Illumination (Real-time). This is the final output I've got.
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✨Unity version used: 2022.3.5f1
#leveldesign #lighting #unity3d #simulations #unitydeveloper #unitygames