Naruto Chidori VFX Tutorial Part1:Lightning models | My unity vfx workflow |particle system 3dsmax

Опубликовано: 23 Февраль 2026
на канале: Ethan VFX Art
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00:00 show chidori vfx case
00:15 make a plane model
01:40 FFD(box) modifier and move FFD vertexs to create vertical lightning shape
06:05 3dsmax noise modifier make more detail
07:48 use bend modifier to create ''C'like shape lightning model
10:28 final UV adjustment
11:00 end


In this Unity VFX tutorial,I'm going to use 3dsmax to build some lightning models, which can be applied to any lightning vfx area, I hope this will help you.In the later tutorial parts, I'll show you how to make a chidori step by step using the unity particle system. Stay tuned and subscribe me,thanks!

If you have any technical questions, please let me know in the comment section below, or email me at [email protected]!

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