Making progress figuring out the Chil graphics architecture.
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CLI Bells and Whistles [C++ Game Engine Infrastructure 19]
Autoregistering CLI Framework [C++ Game Engine Infrastructure 18]
CLI11 and vcpkg [C++ Game Engine Infrastructure 17]
Graphics Prototype 1 [C++ Game Engine Infrastructure 17-beta]
Update [Dysentery] 2024/01/19
C++ Virtual Memory Redpill + bip::offset_ptr
C++ Time Sequenced IPC Testing + Pointer Paradox
Update [Sorry for Being Dumb] 2023/11/18
Magic Missile - ROM Hacking Genesis [Warriors of the Eternal Sun] 27
Update [Buttload O' Sprites] 2023/08/05
Dungeon Hiding - ROM Hacking Genesis [Warriors of the Eternal Sun] 23
Spellbook UX Upgrade - ROM Hacking Genesis [Warriors of the Eternal Sun] 21
Stats Spy - ROM Hacking Genesis [Warriors of the Eternal Sun] 19
Texture Loading and Rendering [Direct3D 12 Shallow Dive] 9
Depth and Constant Buffer [Direct3D 12 Shallow Dive] 8
Memory Scavenging - ROM Hacking Genesis [Warriors of the Eternal Sun] 17
V1.0 Released! - ROM Hacking Genesis [Warriors of the Eternal Sun] 16
Oops No Saves! - ROM Hacking Genesis [Warriors of the Eternal Sun] 15
Indexed Rendering Cube [Direct3D 12 Shallow Dive] 7
Critical Rolls and Missiles - ROM Hacking Genesis [Warriors of the Eternal Sun] 14
Addressing Modes and Melee Damage - ROM Hacking Genesis [Warriors of the Eternal Sun] 13
Constant Buffer Root Descriptor [Direct3D 12 Shallow Dive] 6
Wacky THAC0 - ROM Hacking Genesis [Warriors of the Eternal Sun] 12
Multithreaded Window System [C++ Game Engine Infrastructure 16]