Index me. Cube me.
This series is meant to get you on your feet and running with Direct3D 12. We write the code in as simple a manner than possible to help us wrap our head around all the new concerns we need to manage in D3D12. Experience in a prior graphics API is highly recommended.
https://github.com/planetchili/d3d12-...
https://planetchili.net/discord
• Direct3D 12 Shallow Dive