The first of a three part series showing how to create a space station in Blender, texture it in GIMP, and finally export it and play with it in Unity. This first part takes you through creation of the basic building blocks of the spacestation.
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Blender to Unity - Tower Defense Tutorial for 2020 - Part 3 - Adding logic to the Turret in Unity
Blender to Unity - Tower Defense Tutorial for 2020 - Part 2b - Finishing the Turret!
Blender to Unity - Tower Defense Tutorial for 2020 - Part 2a - Modelling the Turret
Blender to Unity - Tower Defense Tutorial for 2020 - Part 1 - Modelling the Turret Base
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Blender to Unity - Bomberman - Part 05 - Modelling a Plinth Block!
Blender to Unity - Bomberman - Part 04 - Modelling the Bomb!
Blender to Unity - Bomberman! - 03 Texturing Bomberman in Substance Painter
Blender to Unity - Bomberman! - 02 Unwrapping Bomberman!
Blender to Unity - Bomberman! - 01 Modelling Bomberman!
Blender to Unity - Modelling a Space Station - Part 6 - Space Crate!
Blender to Unity - Nim - Part 07 - Finishing Off!
Blender to Unity - Nim - Part 06 - Responding to Player Input
Blender to Unity - Nim - Part 05 - Game States & How to Always Win!
Blender to Unity - Nim - Part 04 - Random Matchstick Generation!
Blender to Unity - Nim - Part 03 - Importing into Unity
Blender to Unity - Nim - Part 02 - Modelling a Poker Table!
Blender to Unity - Nim - Part 01 - Modelling the Matchsticks!
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Creating the Feigenbaum Graph in Unity
Blender to Unity - Modelling a Space Station - Part 5a - Space Station Room