GBO2 Jegan (CH): 12000 damage in one clip?!

Опубликовано: 03 Октябрь 2024
на канале: Avenger1_ GBO2
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This video contains two recent rated matches I had with the LV1 Jegan (Conroy) on Gundam Battle Operation 2. It is a 550 cost raid with stealth, solid melee ability, a fire grenade that inflicts thrust debuffs along with an absolutely insane sub weapon pistol that does huge damage alongside great leg damage. Its weaknesses would be poor durability, only having LV1 Forced Injector, having very awkward melee swings and the pistol having very short range. I was pretty tired when I played these matches but it was still really easy to do huge damage with this suit. It is as simple as just comboing bazooka into the beam pistol to nuke anybody along with breaking their legs. I hope that you enjoy watching!

The primary weapon of the Conroy Jegan is a bazooka with 2300 power, 5 ammo, 6.5 seconds cooldown, 18 seconds reload, 1.75 seconds swap time, 300m range and 80% stagger value. This is a pretty nice bazooka with no clear downside other than reload time. It can easily confirm your pistol for massive damage, or can go to melee if you prefer.
Its primary melee weapon is a beam saber with 2200 power, 2.5 seconds cooldown, 0.77 seconds swap time and standard modifiers. There is nothing special about this weapon. It has low damage and is easy to hit, though you would prefer to start combos with your knife instead if you have the chance.
Its first sub weapon is a beam pistol with 1000x2 power, 12 ammo, 0.5 seconds cooldown, 15 seconds reload, 0.5 seconds swap time, 125m range, 25%x2 stagger value and 1.5x leg damage modifier. This weapon is utterly ridiculous and cost breaking. It has insane DPS and stagger value, you can dump the entire thing off one stun. The leg damage modifier means you can break some less bulky generals legs in one combo, supports and raids legs are basically guaranteed to be broken. You should be using this over your melee when possible.
Its second sub weapon is a dagger with 2000 power, 2 seconds cooldown, 0.5 seconds swap time, 80% combo modifier, 100% side swing modifier and 75%x3 downswing modifier. This has huge damage on paper and it can exhibit this if you start combos with it, but the melee swings are extremely short ranged and awkward. It has a very fast downswing animation which makes it useful for knockdowns.
Its third sub weapon is a fire nut grenade with 500 power, 500x5 fire damage, 3 ammo, 2.5 seconds cooldown, 15 seconds reload, 1 second swap time and 25% stagger value. This is basically a regular hand grenade, except that it inflicts the burning status effect rather than do its damage all at once. It can do very high damage if they don't extinguish it, but this particular grenade also slows down their thruster recovery and increases thrust usage.

The LV1 Conroy Jegan has 17000 HP, 18 ballistic resist, 20 beam resist and 26 melee resist. This is fairly squishy for a 550 raid so being careful is a must, generals can take it out in what feels like one combo. It has LV2 Maneuver Armor and LV1 Forced Injector for defensive skills.
It also has 135 walk speed, 220 boost speed, 65 thrust and 69 turning speed. It has great walking and boosting speed, but thrust is a little lacking. It only has LV1 Forced Injector but has LV2 Flight Control as normal.
It has a unique skill called Precision Melee which causes melee attacks from behind to deal an additional 30% damage, but only to the legs and head of the enemy. It deals this to the back instead of the legs if playing in space. I didn't really make use of this skill much so I am not sure how useful it is, but I would prefer to just shoot their legs with the pistol if I wanted to break them.
It also has LV1 Stealth. This means enemies can see you on radar once you come within 100m, so it isn't as useful as higher levels of stealth.

Overall I think that this suit feels really broken. It might be too early to pass judgement on it but still, the ability to dump 12000 beam damage every 15 seconds off a stun is too crazy to pass up. This thing doesn't even care about type disadvantage. It should theoretically be simple to stop though, since it is squishy. I think that EWAC Jegan will probably see much more usage on close range maps where Conroy Jegan is most viable, so it might not be too oppressive if dealt with properly. I honestly think that this pistol could have 500 damage per shot rather than 1000 and it would still be strong. I hope that it gets a nerf soon enough but until then, take EWAC Jegan if you want to hunt it down. I can recommend you roll on the half off spin but it might be better to save for the upcoming 5th GBO2 Anniversary which is coming at the end of July.

Music used:

Yakuza: Like a Dragon, Yokohama Battle

Dynasty Warriors Gundam 2, A Good Thing is Possible