I had messed up on my array access before, which led to to the wrong voxel being accessed. Now it is working as intended with the voxel at the raytrace's hit location being the one who is added to or removed.
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Through the snow on the FLIXTRAIN | Train Sim World 5
Unreal Engine Voxel Multiplayer Test 001
Anime Voxel Game - Performance Test (Unreal Engine)
UE4 Voxel Test 08 (Improved Voxel Edit and Performance)
UE4 Voxel Test 07 (Voxel Edit Queue Test)
UE4 Voxel Test 06 (Texture and Smooth Normals Test)
UE4 Voxel Test 05 (Improved Voxel Editing)
UE4 Voxel Test 04 (Working Naive Surface Nets)
UE4 Voxel Test 03 (Fixed Add/Remove Placement)
UE4 Voxel Test 02 (Editable Terrain)
UE4 Voxel Test 01
Hair Physics Test
Phyics Funtimes...
Bouncing Projectile Test
Wallrun, Projectile and early Ledge Detection test
Animation Test A007
MNOG Animation Test A006
[WIP] MNOG Animation Test A005
[WIP] MNOG Slope Detection Test A001
UE4_Velocity_Stutter_Fixed!
UE4_Velocity_Stutter_04
UE4_Velocity_Stutter_03
UE4_Velocity_Stutter_02
UE4_Velocity_Stutter_01
Arcane - Proof of Concept