In this episode of our DevByte 3-Minute Unity Series, we take our game to the next level by cleaning up our system and adding multiple levels.
This is where your project starts to feel like a real game 🎮
🎯 What you’ll learn:
⏱️ How to properly stop a timer using a clean method
🧠 Why you should not directly control coroutines from outside
🖥️ Refactoring UI references into a central LevelHandler
🔄 Clean architecture (no repeated references)
🌍 Creating and managing multiple levels
🪙 Assigning coins per level
This step is crucial if you want to build scalable and professional Unity projects.
👉 Perfect for beginners learning real game development
👉 Step-by-step, fast-paced, and practical
If you want to build games from scratch…
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