WALKING SIM - BLOCK LEVEL- UE4 DEVLOG #2

Опубликовано: 10 Апрель 2026
на канале: The Point Pixels & Polygons
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In this video I talk about the importance of blocking out a level. While imperatively obvious this was something I hadn't done too much in the past and as I move forward with this project I realize just how important it can be and how it can help speed things up! Not only that, I also realized that using simple primitives you can still tell a story.

I want to shout out to all you guys who have supported me through out my journey thus far! I thank you for your patience and persistence and I am excited for what the future holds!

I HIGHLY encourage you to let me know what you think. Constructive criticism is most welcome! So let me know if you think of some cool things or perhaps if my ramblings made you think of any other cool things!