This video is recommended for those who are worried about whether it's worth trying to get acquainted with Source 2. A lot of things will seem painfully familiar. If Valve were releasing games on S2, and not narrowly focused projects, I would definitely recommend switching!
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Twitter: / sourceengineles
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Source Engine, Valve Hammer, Source SDK, HL2, CSGO
Lessons, Lessons on How to create a map.
#interface
00:00 - Introduction
00:22 - Similarities with VHE
01:20 - F1 keyboard shortcuts
01:50 - Entity Report
01:55 - How to return the window
02:00 - The appearance is changing!
02:19 - Network and bindings
03:58 - Global and local orientations
05:01 - Working network at an angle
05:21 - Textures on meshes, three buttons
06:00 - Lasso selection
06:22 - F9, compilation window
06:40 - Hummer component display buttons
06:50 - Cordon State
07:07 - The range of the render in the editor
07:16 - DISCONTENT
07:43 - Camera control
08:47 - F8 or a network of triangles
09:01 - Selection Tool, selection
10:30 - Traslate tool, moving
10:50 - Rotate tool, rotation
11:10 - Scale tool, scaling
11:20 - Pivot tool, anchor point
11:40 - Entity Tool, point entities
11:44 - Primitives
14:05 - Polygon tool, drawing triangles
14:08 - Clipping tool, trimming meshes
14:30 - And that's it!
14:36 - Textures
15:10 - Forgiveness and sponsors