Welcome back to this final installment from this 4-part programming series on how to code a class snake game in MIT Scratch. Thanks for watching and I hope you learn something to help you on your programming journey.
In the first 3 parts of this series (linked below) we built out of our our game movement our game and score mechanics so now in this video we are just going to work on some final animation, some finishing touches, and a way to track high scores.
Some key moments:
1:36 Adding some simple animation elements
8:35 Triggering the animation with our code
11:09 Pairing sound with the correct sprite
12:35 Understanding how the different sound blocks are working
15:24 Working on end game animation
24:06 Storing and Displaying High Scores
26:04 Using lists to Manage High Scores
28:30 The High Score Management Script
34:39 Accepting User High Score Input
44:40 Building the Final High Score Display
52:40 Final Updates
53:23 Test Play Through
55:56 Final Thoughts
Play a final version of this game: https://scratch.mit.edu/projects/6313...
Coding a Snake Game Part 1 -- • Learn How to Code a Classic Snake Game (Pa...
Coding a Snake Game Part 2: • Learn How to Code a Classic Snake Game (Pa...
Coding a Snake Game Part 3: • Learn How to Program a Classic Snake Arcad...
Thanks for watching!
cheers,
Greg