Welcome to the Metroidvania Forge, a game dev tutorial series in Godot 4!
In this episode we will bring our tile map assets into Godot, use it to create a tile set asset with physics colliders & auto-tiling terrain, and use it to build our first level. In addition, I share some techniques for getting a little more out of our tile sets, with minimal effort.
Topics Covered: tileset, TileMapLayer node, physics layers, terrain layers, auto-tile, terrain, auto-tile terrain, metroidvania tutorial, metroidvania
New Assets Used:
ch_02_world_building_foundations.zip:
-- forgotten_forest_example_tileset.png
Software used:
Aseprite: https://www.aseprite.org/
Itch.IO Series Page: https://michaelgames.itch.io/metroidv...
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Chapters
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00:00 Intro
00:32 Overview
02:32 Setup folders & import sprite sheet for our tileset
03:13 Import sprite sheet texture
04:04 Create level folders and first level scene
06:55 Create our TileSet resource
14:57 Add a TileMapLayer to our level & assign TileSet resource
16:11 Get familiar with drawing on a TileMapLayer node
21:43 Add a player to our level to test
22:45 Configure physics layers on our TileSet
25:46 Paint collision shapes into our TileSet
31:51 Paint & Jam!
35:42 Review terrain auto-tile collision shapes
37:09 One-way platform collision layers
39:39 Make new level my default scene and test
41:45 Work with multiple TileMapLayers
43:02 Organize layer & node visual stacking order - different techniques
45:33 Terrain & auto-tiling setup
47:28 Paint terrain matching patterns
51:00 Test grass terrain
51:32 Fix terrain mapping issues
54:55 Tip: Mixing terrains
55:46 Tips on working with layers, props, & terrain as background elements
01:01:46 Outro & Homework assignment
01:03:24 Thank you Patreon supporters!!!
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Metroidvania Forge Tutorial Series Playlist:
• Metroidvania Forge Tutorial Series
Series Outline: https://docs.google.com/document/d/1A...
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Discord: / discord
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