Had my eye on the level for a while, it was a tough grind but I got a time I think is decent.
Setup used - • vb setup
The first strat I used in the level was of course my favourite exploit in the game, the classic monster truck glitch. It took hours and hours of practice but i finally found the virgo car with a leftward wheel placement and around 8 seconds of pressure displaced me underground in which I was able to respawn on the pedestrian path inside the ship. This was of course incredibly inconsistent to execute as I had to rely on the right traffic car spawn without any interruptions (e.g police chases, aggressive drivers).
I then proceeded to sprint through the ship and steal the Hydra that's on the top deck of the carrier. Normally this jet takes off the runway in a scripted way however if you jump over a certain trigger that's at the base of the top level doorway you can avoid the takeoff and outright steal it. My reference is to pretend the doorway has a welcome mat and I need to jump over the mat through the doorway without touching the sides.
For the level I used a goto0 save file that granted me the use of a duplicated CJ in which I can control his movements. I also abused a glitch of making vehicles undespawnable ( • Making a vehicle immune to despawning (cle... . These two goto0 features allowed me to place duped CJ armed with satchels on top of an undespawnable skimmer plane. This came in handy during the flotilla phase as all I needed to do was have my thrown slot equipped and I could remotely gesture duped CJ to detonate his satchel and destroy the 2 ships in the north bay. I then manually fly-by'd the remaining ships (not using auto-aim as the damage is inconsistent).
Because I was destroying everything so fast I pause-buffered Toreno's lines as i usually land the plane with 1 or 2 lines remaining, this particular attempt may not have needed it as my landing was a little delayed but it's better to be safe than sorry.