Using 60 PVP Stamina to complete the second multiplayer part in the Tales Challenge to get the new Monster, Firesaur Treat.
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Skills :
Jestin Justice -
Authority - Applies Damage Boost and Double Damage to itself.
Punch of Righteousness - Deals insane Special damage to one enemy. 0 Cooldowns
Impartiality - Applies Double Damage to itself and gains 1 extra turn.
Honesty - Deals low Light Damage to one enemy. Applies Damage Boost to itself and gains 1 extra turn.
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Elektra Patrol Sword - After damaging with a skill, deals 105690 points of Light damage and applies Daze to all enemies. 3 uses.
When the Turn starts, if all Allies are from Elektra Patrol, gives an Armor with 274160 points to the wearer and also applies Damage Boost. 1 use.
When the Turn starts , if Jestin Justice is in the Team, increases the wearer's Power by 23'140 points and also applies Minor Damage Boost to them. 2 uses.
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Killarok's Armour - After being Damaged by a skill, if wearer's life is below 50%, heals wearer by 112375 points and removes 400 points of Stamina from the attacker. 2 uses
When the turn starts, if the wearer's Stamina is below 50%, gives 288 points of Stamina to the wearer. 2 uses .
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Shadowyna -
Shadow Spell - Applies Light Hater to one ally. Gives 1 extra turn to itself.
Dismantle Spell - Deals low Dark damage to one enemy. Removes positive status effects from one enemy . Gives 1 extra turn to itself.
Hushed Spell - Deals low Dark damage to one enemy . Disables Trait on one enemy . Gives itself 1 extra turn.
Shadow Veil - Removes all negative status effects from all enemies. Applies Light Hater to all enemies.
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King Atum :
Powerful Fists - Deals very heavy Earth damage to one enemy. Applies MegaStun to one enemy. (2 Cooldowns)
The Hardest Rock - Applies Torture and Control Immunity to itself. Heals itself by 50%. (3 Cooldowns)
The Biggest Rock - Increases its Maximum Life by 50%. Heals itself by 100%. (2 Cooldowns)
Diamond Assault - Deals moderate Earth damage to all enemies. Applies Quicksands to all enemies and Life Regeneration to itself (3 Cooldowns)
⚙ - Vadamelter's Armour : After being damaged by a skill, deals 89656 points of Fire Damage and applies Burn to the attacker. 3 uses.
When the turn ends, if the wearer's Life is below 50%, heals the wearer by 170742 points. 2 uses.
Fropsi's Armour : When the turn starts, gives an Armor with 203'779 points to the wearer. 1 use.
After being damaged by a skill, if the wearer's Life is below 25%, removes 273 points of Stamina from all enemies and applies Quicksands to all enemies.
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