The sun may have set on Aventador but it's bigger, badder, and better big brother has arrived to shine in it's place.
Featured in round-up #197 at the no. 2 position! • NoLimits 2 Roundup 197
STEAM: http://steamcommunity.com/sharedfiles...
COASTER-CRAZY: https://www.coastercrazy.com/22011/Av...
Aventador was originally my first No Limits 2 coaster built as a hybrid from a tool called Newton 2 and Hand-building. Revisted many years later I have modified the layout from the Stengel-Dive onwards, added a splash element and this version maintains it's old track from Netwton 2 while adding some hand-building and FVD elements.
233ft with a 215.5ft drop. (rounded)
Max Speed: 78 MPH
Max Positive G: 4.2
Max Negative G: -1.1
Length: 5,832ft (rounded)
The scenery is all new along with new supports for a more realistic structure.
Differences between Original/Revisit:
*The following Scenery objects were added:
-Station.
-Storage Building.
-Fences. (3 objects)
-Splash pool.
-Exit path/plaza.
-Queue.
-Queue Building/House.
-Entrance sign/Midways.
-Several lighting elements and flowers.
*New Dive element replacing the last overbank turn.
*Splash object.
*New Layout for the 2nd half.
*New Train colors/logo-less textures.
*Smoothing of old track while still keeping intact.
*Support Replacements/Changes to existing.
Version 1.0 (10/27/17)
*Reduced vertical beams on fences by 1/2 to increase performance.
*Additional Bump-Mapping to textures.
*Adjusted Support placement and height.
*Adjusted Midcourse brake to prevent it from double triggering as train exits the section.
*Removed unnecessary intersections in 3D models for smaller file size.
Version 1.1 (10/29/17)
*New object added! Additional Station rail for front row only.
*Fixed shimmering light object, intersecting faces fixed and smoothed.
*Added additional lights; removed one.
*Applied heavy optimizaton to objects for better performance; reduced the amount of faces.
*Split the Exit/Plaza into 4 objects for better optimization.