If you want to mastering lighting in Unreal Engine - watch this series!
In the second video we are going to discuss HDRI and Cube Maps in Unreal Engine 5, lighting techniques, emphasizing on HDRI and Cube Maps for dynamic lighting. Discover how to manipulate lighting below the horizon without color change, create more F light, and use Cube Maps for HDRI light emission. Learn about SLS captured scenes, optimizing Sky distance thresholds, and balancing lighting homogeneity by adjusting distance parameters. Gain insights on shadow detailing, global illumination, secondary samples, and Cube map resolution for high-quality light mapping. Explore BP sphere functionalities in Unreal Engine Sky blueprint, with focus on color gradients, intensity adjustments, and reflections.
0:00 - Introduction and speed up of previously shown functions
0:04 - Untaking a function for HD lighting emission
0:10 - Adjusting lighting and color for lower horizon
0:15 - Light distribution on ceiling and FL light examination
0:21 - Applying HDRI for light emission and Cube map specifications
0:28 - Resetting function for SLS captured scene
0:34 - Sphere with Illuminating material, adjusting Sky distance threshold
0:46 - Adjusting view and distance threshold for light capture
0:58 - Light capture from sphere's center and parameter settings
1:05 - Adjusting light capture distance and sphere's radius
1:14 - Setting light capture distance for homogeneous lighting
1:24 - Adjusting Skylight and building lighting for different effects
1:57 - Analyzing light distribution and homogeneity
2:02 - Changing capture distance parameter and light baking
2:14 - Comparing effects of different Cube map and HDRI settings
2:29 - Adjusting threshold distance for varied lighting effects
2:36 - Changing and baking lighting for different threshold settings
2:49 - Analyzing shadow patterns and adjusting for desired results
2:57 - Bookmarking and baking lighting for different threshold settings
3:02 - Adjusting Global illumination and secondary samples
3:15 - Analyzing scene brightness and shadow complexity
3:33 - Reviewing lighting from different perspectives
3:39 - Adjusting hemisphere function for ceiling lighting
3:45 - Increasing secondary samples and re-baking lighting
4:00 - Analyzing light distribution and adjusting parameters
4:06 - Comparing cube map resolutions and lighting effects
4:13 - Screenshot comparison of cube map resolutions
4:25 - Analyzing differences in shadow detail
4:36 - Adjusting distance threshold for lighting effects
4:43 - Baking lighting with varied threshold settings
4:49 - General lighting analysis with different threshold settings
5:04 - Effects of setting distance to zero in lighting
5:09 - Adjusting secondary samples and baking lighting
5:14 - Balancing lighting and adjusting parameters
5:19 - Reverting parameters and comparing different distances
5:26 - Analyzing lighting with Unreal Engine Sky blueprint
5:46 - Adjusting BP sphere settings and analyzing lighting
5:55 - Changing cloud visibility and baking lighting
6:00 - Adjusting Skylight and baking lighting with default settings
6:24 - Adjusting distance threshold and light baking
6:30 - Changing BP sphere diameter and light intensity
6:36 - Adjusting distance threshold and baking lighting
6:43 - Analyzing light intensity changes
6:50 - Speeding up the baking process by lowering light map resolution
7:02 - Adjusting light map resolution for all objects
7:08 - Baking lighting and comparing speed and quality
7:14 - Analyzing lighting artifacts and baking process
7:23 - Adjusting indirect lighting and secondary samples
7:29 - Comparing lighting intensity and contrast
7:35 - Adjusting light source color and temperature
7:42 - Removing directional light and BP sphere adjustments
7:55 - Changing BP sphere settings and baking lighting
8:00 - Adjusting sky gradient color and baking lighting
8:05 - Analyzing F light homogeneity and sky tone
8:10 - Adjusting Zenith color and re-baking lighting
8:34 - Comparing lighting with white HDRI
8:43 - Adjusting exposure and analyzing artifacts
8:49 - Changing resolution settings and baking lighting
8:58 - Analyzing lighting artifacts with different resolutions
9:05 - Adjusting BP sphere intensity and baking lighting
9:12 - Lowering general sky color and baking lighting
9:17 - Restoring default settings and baking lighting
9:24 - Adjusting Skylight intensity and baking lighting
9:29 - Changing horizon color and Cube map resolution
9:35 - Analyzing sphere reflections and lighting effects
9:43 - Comparing lighting with different HDRI settings
9:48 - Baking lighting with captured scene function
9:55 - Choosing between captured scene and specified Cube map
10:00 - Conclusion
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