Primera parte sobre como colocar imagenes de referencia en 3ds Max, Parte de un Tutorial: http://www.imprime-recorta-pega.com/v...
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Paso 2. Agregar Información UV (parte 4)
Colocando Blueprints
Pepakura Designer Setting Textures
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Pepakura Designer Coloreando Lineas
Modeling Hot violet
Adjust Model Coordinates
Paso 3. Texturizar 3D (parte 3)
Samus Aran / Modificador "Symmetry"
3DS MAX - Mapeando Cubo (UV info)
Mastretta Unfold 3ra parte.avi
Paso 4. Exportar modelo 3D a Pepakura Deisgner
Mastretta Unfold 2da parte.avi
Paso 3. Texturizar 3D (parte 2)
3DS MAX - Mapeando Cilindro (UV info)
Paso 3. Texturizar 3D (parte 1)
Mastretta Unfold 1ra parte
Paso 3. Texturizar 3D (parte 4)
Paso 2. Agregar Información UV (parte 3)
Pepakura Designer Rotar
Pepakura Designer Smooth
3DS MAX - Mapeando Esfera (UV info)
Pepakura Designer Seleccion
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