Today we are building a grid based movement system in Game Builder Garage. If you just want to know how to move things around in clean units using a free slide connector, how to size and map out movement grid boundaries using a pseudo-array or, how to use 2d display marker and bullseye nodons - then this is maybe the video for you!?
Some ideas for adapting this project:
Menus
Board Games
Top down unit movement (switch the Y for Z) and look at it from the top
Inventory system?
Tic Tac Toe!
Questions, suggestions, requests? Let me know in the comments.
Thanks for watching,
have a lovely day!
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Game: Game Builder Garage
Genre: Programming Game
Platforms: Nintendo Switch
Developer: Nintendo
Publisher: Nintendo
Release Year: 2021
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