Welcome to my development showcase!
In this video, I demonstrate a custom-built 2D animation tool created with Raylib, designed for bone-based animations and layering—similar to the animation style seen in Vanillaware games.
This tool allows you to create complex 2D animations for your own projects, making it easier to work with bones and layers for smooth, dynamic animations. It’s open source and available on GitHub, so feel free to explore, contribute, or use it for your own game development!
Check out the tool on GitHub: [https://github.com/victorberdugo1/Ray...]
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🔗 Links:
🌟 GitHub: https://github.com/victorberdugo1
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