In this tutorial Series I'm going to Model, Texture and animate an awesome Aston Martin Valhalla.
In this video I started by creating the the hood and some air intakes, and on the next video I'm going to create the middle part of the car: which is the windshield and the sides.
Here's the link for the tool that i used for taking the references in the video ⬇️
https://www.pureref.com/
Get all the References i used on my Patreon Channel right here ⬇️
https://www.patreon.com/posts/car-mod...
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The song from the video: Energetic Gaming Hip-Hop by Infraction [No Copyright Music] / Las Vegas
Taken from the channel: Infraction - No Copyright Music
License: Creative Commons – Indicate original source (reuse is allowed)
Link: • Energetic Gaming Hip-Hop by Infraction [No...
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Chapters:
0:00-0:48 - Intro
0:48-1:39 - Setting up the references
1:39-3:21- Outling the Hood
3:21-4:32- Shaping the Hood
4:32-5:30- Closing the Shape with Grid Fill
5:30-6:33- Outlining the outer part of the hood
6:33-9:40- Filling the Rest of the shape
9:40-10:18- Lower bump and rim of the wheel
10:18-11:38- Solidify and Subdivision modifiers
11:38-12:05- Making bevels to sharpen the edges
12:05-13:32- Making air intakes
13:32-13:40- ⚠️Disclaimer on Topology ⚠️
13:40-14:55- Making air intakes
14:55-15:17- Fixing Faulty Geometry
15:17-15:30- Minor adjustments
15:17-15:30- Completing Air Intakes
15:50-16:11- Bridging Faulty edge loops
16:11-16:19- Applying Mean Creases
16:19-16:51- Outro
#blender #tutorial #productdesign #productvisualization #carmodeling #cartutorial #blendercar #organicmodeling #3dmodeling