How to Get Started with Non-Realtime Film Making in Unreal Engine

Опубликовано: 28 Сентябрь 2024
на канале: OFF WORLD LIVE
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You can download the OWL Compositing Toolkit free here: https://offworld.live/download-center

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Learn the key skills required for non-real-time film making in Unreal Engine including:
- Cinematics with Movie Render Queue and Sequencer
- Importing Chromakeyed footage from After Effects
- Using Pre-Keyed footage in Unreal Engine's Composure
- Post-process materials
- Camera shake
- Focus pulls
- Light leaks

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Watch the full non-real-time film-making playlist here:    • Get Started with Non-Realtime Film Ma...  

Watch the full Advanced Compositing playlist here:
   • From Beginner to Pro Unreal Engine Co...  

Watch the basics of using the OWL Virtual Production Shared Project here:    • A Free, Open-Source Project for Virtu...  

Download the OWLVP Shared Project here:
https://github.com/Off-World-Live-Col...

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Get support or share ideas with our large creator community on Discord:   / discord  

Key Features of the OWL Compositing Toolkit:
- A workflow inside Unreal Engine, which upgrades Unreal's Composure.
- Video planes which dynamically scale with tracked & moving cameras.
- Crystal-clear media inputs with no anti-aliasing.
- Upgraded CG Element with full Post-Process effects.
- Upgraded CG Matte with full Post-Process effects.
- Reflections, dynamic shadows, transparency, bloom, particles etc.
- Media I/O 'on-tick' for perfect layer synchronization.
- NDI Input/ Output Pass.
- Spout Input/ Output Pass.
- Screen Capture Input Pass.
- HUD/ UMG Input Pass.

For more information please watch the other videos in the playlist!