This workshop is designed for broadcast and streaming professionals who need to build real-time streaming solutions that support reliable, professional, high-quality live content with less than a second of end-to-end latency.
Flash is dead, and the streaming industry is still struggling to replace it. This 3-part workshop will show you how to use Web Real-Time Communications (WebRTC) and standards-based web technology to allows publishers of live content to reach all modern browsers and devices without the need for any plugin or custom player, reducing the latency from publisher to viewer to less than 500 milliseconds, globally, at-scale.
Chapters:
00:00 Introduction
02:03 Human Nature Craves Interaction
08:46 Market Opportunity for Interactivity
12:42 Browser Demo with native WebRTC
16:00 OBS Demo with NDI source and WebRTC
26:38 360° Demo with Ricoh Theta and WebRTC
27:22 Part 1: The Past
41:25 Part 2: The Present
1:01:07 Part 3: The Future
1:18:44 Real-time AV1 SVC (Scalable Video Coding)
1:25:00 WHIP (WebRTC Ingestion HTTP Protocol)
1:31:00 True End-to-End Encryption with Sframes (Secure Frames)
1:51:06 Millicast Studio & Player (Android, Apple iOS & tvOS)
2:02:09 Interactive Use Cases: 2-way Stream & Watch Parties
2:14:45 StreamClick Demo (Native WebRTC replacement for Zoom)
2:22:54 eSports & Gaming with Stadia, Unity and Unreal Game Engines
2:24:24 DJI Drone live streaming with WebRTC
2:25:59 Remote Production with NDI & BirdDog Cloud
2:27:00 Live Auctions to millions with sub-500ms with WebRTC
2:27:38 Sign up for a Free Trial at https://millicast.com
Download the slide deck here: https://www.slideshare.net/RyanJesper...