2D Tile Based Game Coordinate System Basics

Опубликовано: 11 Май 2026
на канале: PothOnProgramming
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These are some of the most basic functions used to do tile based collision detection. Learn how to determine what type of tile is at a given position in the map and where a mouse pointer, finger touch, or game object is on the grid. If you want to learn tile based collision detection, start here with the basics.

Here is the source code on my Github page: https://github.com/pothonprogramming/...

Here is a link to the working example on my website: https://pothonprogramming.github.io/c...

My website can also be accessed by using the github.io domain: https://pothonprogramming.github.io/