In this game dev tutorial / dev log I fix the weak placeholder collision detection between the player and platform and replace it with a much better, more accurate method. It's really starting to look like a game, which is cool. I hope you guys learn something and enjoy the content! Thanks for watching!
What you'll learn:
00:01:30 - Spawning multiple platforms
00:06:00 - A real approach to collision with 2D platforms
00:16:00 - Adjusting player velocity when on a platform
00:27:45 - Optimizing the collision function a bit
00:32:30 - Using Downgit to get the source code
Downgit: https://yehonal.github.io/DownGit/#/home
Projects: https://pothonprogramming.github.io