Part 4 - Cooldown Function Troubleshoot and Ability Pickup

Опубликовано: 06 Февраль 2026
на канале: RatSquadStudios
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In this series, we will cover everything you need to know to build a professional-looking ability tray system for your game. From setting up the user interface, implementing cooldowns, and adding radial progress bars, this series will walk you through each step in an easy-to-follow way using only Blueprints.

Members Only | Download the Tutorial Files Here! :https://www.patreon.com/posts/diablo-...

Part 1 Link:    • Part 1 - How to Create a Diablo 4 Style Ab...  
Part 2 Link:    • Part 2 - How to Create a Diablo 4 Style Ab...  
Part 3 Link:    • Part 3 - Ability Tray Cooldown Function  
Part 4 Link:    • Part 4 - Cooldown Function Troubleshoot an...  
Part 5 Link:    • Part 5 - Ability Stack Size, Ability Order...  
Part 6 Link:    • Part 6 - Player Stats, Level and XP System  
Part 7 Link:    • Part 7 - Health and Stamina ORB | UI custo...  
Part 8 Link:    • Part 8 - Health and Stamina Functions  
Part 9 Link:    • Part 9 - How to Setup Enhanced Input Actio...  
Part 10 Link:    • Part 10 - Finalizing the UI, Adding Frame ...  
Part 11 Link:    • Part 11 - Creating a Simple and Easily Exp...  
Part 12 Link:    • Part 12 - How to obtain Unique Abilities i...  

Patreon: patreon.com/RajeevPrag

What you’ll learn:

Troubleshooting the cooldown timer
Finishing the cooldown timer number
Create a generic pickup actor for obtaining ability

Support me Here:
patreon.com/RajeevPrag

Whether you're a beginner or an intermediate Unreal Engine user, this series will help you level up your UI design skills for action RPGs or any other game genre.

Stay tuned for future parts as we dive deeper into more advanced features, optimizations, and polishing the final product!

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