Unreal Engine 4 EQS Grid Move -Update-

Опубликовано: 14 Май 2026
на канале: Duks Duks
171
5

I'm sorry for the bug.
Fixed the z-axis was also affected by GridSize. (controlledPawn-getlocaton-break z at macro)
Accordingly, EQQ_DummyContext's FilterValue is modified.

Since LoopMove is a simple analogy, it may cause problems because it is not synchronized with resetting GridPath while moving.
New zip file
https://drive.google.com/open?id=13Oz...

This might be better for confirmation of arrival.
https://drive.google.com/open?id=1zAL...