Take a look at this real-time, side-by-side footage of ElyriaMUD and Unreal Engine running in parallel!
To make ElyriaMUD and Chronicles of Elyria possible, a ton of back-end work has already been done over the last six months to the Soulborn Engine to get it talking across the wire, and more will be done throughout the rest of the year.
Of course, one of the key benefits of developing our server the way we have is it no longer cares what client it's talking to. In fact, it's possible to have multiple, completely different clients all talking to our server at the same time, and seeing a shared, universal state across all of them.
For example, we can have ElyriaMUD and Chronicles of Elyria both talking to the server at the same time. It looks something like this...
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Read more about the state of the game here: https://chroniclesofelyria.com/blog/2...
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For more info on Chronicles of Elyria, visit: https://chroniclesofelyria.com
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