View Frustrum Culling, Occlusion Culling, Clipping, Backface Culling and Z-Buffering are techniques that every game developer must know about. In this video I explain the basics of these techniques so you can get a deeper understanding of how the rendering process works.
Especially Occlusion Culling and Hierarchical Culling are very important for unitys game optimization and performance optimization and can massively increase the FPS of your games.
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Timecodes
00:00 - Intro
00:55 - 3D model construction
02:04 - View Frustrum Culling
04:00 - Clipping
04:34 - Backface Culling
06:05 - Hierarchical Culling
07:37 - Z-Buffering
08:32 - Occlusion Culling
10:20 - Cell Based Occlusion Culling
"Creative Commons ViewFrustum" by MithrandirMage is licensed under CC BY-SA 3.0
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