Minecraft - Custom Crafting (And Potions)

Опубликовано: 03 Июль 2026
на канале: Evil Chicken Bros
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So today, I give you Custom Crafting in Minecraft!

It's a good idea to back up your world first in case something goes wrong.

This body of text is only for anyone who wants an in-depth explanation of the components of the commands so that they may understand this better and may be able to do it themselves better:

'Damage' is the Data of the item, so a wither skeleton head would have a damage of 1, while a player head has a damage of 3. With advanced tooltips on, each item will show a number then another number after a slash. This number is the damage/data value of the item. If there is no slash and then a number, this means that there aren't any variations. The count is just how many of them there are. If you have multiple items in a stack on the ground, they will be classed as one entity.
For potions, It is very much like spawning a mob in with potion effects on it; you have the potion effect, amplifier and duration. The potion effect can be given by typing in the potion effect that you want to give yourself with /effect @p (press tab to see the different potion effects) This will give you a potion effect saying the number that the potion effect represents. Amplifier 0 is normal and increasing it will increase the strength of a potion. Most potions can only go the Amplifier:2 before no longer increasing with every number. The duration is how long the potion effect will last. Throwing a splash potion on top of something will result in the potion lasting this long and throwing it down will generally only last half as long. Type the amount of ticks that you want the potion to last for. This will be the amount of seconds you want it to last * 20, as there are 20 ticks to a second.

Here are the commands:

First, run this command in the chat or in an impulse command block:
/scoreboard objectives add item dummy

Repeating command Block:
/scoreboard players set @e[type=Item,r=100] item 0

Chain Command Blocks
/scoreboard players set @e[type=Item] item 1 {Item:{id:"minecraft:coal",Count:10b,Damage:0s}}

/scoreboard players set @e[type=Item] item 2 {Item:{id:"minecraft:glass_bottle",Count:1b,Damage:0s}}

/scoreboard players set @e[type=Item] item 3 {Item:{id:"minecraft:gunpowder",Count:1b,Damage:0s}}

/scoreboard players set @e[type=Item] item 4 {Item:{id:"minecraft:bone",Count:10b,Damage:0s}}

/execute @e[score_item=1,score_item_min=1] ~ ~ ~ /execute @e[score_item=2,score_item_min=2,r=1,c=1] ~ ~ ~ /execute @e[score_item=3,score_item_min=3,r=1,c=1] ~ ~ ~ /execute @e[score_item=4,score_item_min=4,r=1,c=1] ~ ~ ~ /summon Item ~ ~ ~ {Motion:[0:0.0d,1:0.3d],Item:{id:"minecraft:splash_potion",Damage:0s,Count:1b,tag:{display:{Name:"Potion Of Decay"},CustomPotionEffects:[{Id:20,Amplifier:2,Duration:600}]}}}

/execute @e[score_item=1,score_item_min=1] ~ ~ ~ /execute @e[score_item=2,score_item_min=2,r=1,c=1] ~ ~ ~ /execute @e[score_item=3,score_item_min=3,r=1,c=1] ~ ~ ~ /execute @e[score_item=4,score_item_min=4,r=1,c=1] ~ ~ ~ /particle happyVillager ~ ~0.1 ~ 1 0 1 10 100

/execute @e[score_item=1,score_item_min=1] ~ ~ ~ /execute @e[score_item=2,score_item_min=2,r=1,c=1] ~ ~ ~ /execute @e[score_item=3,score_item_min=3,r=1,c=1] ~ ~ ~ /execute @e[score_item=4,score_item_min=4,r=1,c=1] ~ ~ ~ /kill @e[type=Item,r=2,score_item=4,score_item_min=1]

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