Unity Performance Optimization - 2 Planning & Budget

Опубликовано: 06 Май 2026
на канале: 🕹️ Code with Mat
975
20

This is Part 2 of the Optimization Series:
Learn to create optimized projects, efficient games and applications.

In this video:
0:00 Start
0:15 Planning & Budget - Introduction
0:47 Step by Step Process
1:01 Game Type & Target Devices
2:21 Steam Hardware Statistics
3:20 Frame Time
3:40 Frame
4:31 CPU or GPU Bound
5:10 Screen Tearing
6:12 VSync - Vertical Synchronization
7:22 Mobile Devices Important Info
8:35 Rendering Pipeline & Paths
9:26 Optimization - a Design Consideration

------------------------------------------------------------------------------

Welcome to this series about Optimizing Performance in Unity.

This is the 2 video - about Planning & creating an optimization Budget -
You can find other videos from these series below (new episodes coming soon)
   • Unity Optimization  

------------------------------------------------------------------------------

Planning & Budget.

A path to great performance and smooth user experience starts even before writing the first line of code.
It begins with a planning & budgeting phase when we can brainstorm our overall vision of a game and research potential platforms and devices on which we want our game to be available.

We should consider the limitations, like hardware, available time and funds, but also various workarounds and necessary compromises.

So let's divide this process and look at it step by step.

-

#indiedev #gamedev #unity #Unity3D