Graduation project. "Rigging a stylized character"
Software used:
Maya 2016
ZBrush 4R7
Unreal Engine 4 (4.10 - 4.11)
Photoshop CS6
This real-time cutscene (directing, animations, environment, etc) was made during the last 2-ish weeks before my deadline.
There was no time to polish any of the work so there are some clear issues with it, but I had fun.
Most environmental meshes come from the freely available Kite demo pack. All textures were edited to fit the style better.