BlueprintNativeEvent is a specifier that can allow your custom CPP functions to be overridable within blueprints. In this video I will do an overview on how to set this feature up, and show the basics on how it works for your Unreal Engine 5 projects.
Links used for the video
Music by [RibhavAgrawal] on Pixabay.
Chapters
00:00 What is BlueprintNativeEvent?
00:13 Code Overview
00:50 Setting up the Base Implementation
01:38 Overriding in Blueprints
02:20 Calling the Parent Function
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