Here is a MetaHuman made on Metahuman Creator.
I integrated it on the Unreal Engine 5.1 epic games engine and then programmed it on the blueprint to animate and play with it on the stage.
The scene made with 3ds max, Quixel Megascan, Bridge and Speedtree.
The light is managed with lumen, I put ray-tracing to make the shadows more realistic
and Nanite at lower polygons.