In the format "How is it made?" we will analyze with a language within everyone's reach how the video games we like so much are made, and we will delve into the main development systems with which these video games are made, retracing their evolution over the years.
In this episode we will talk about weed and how this element, which may seem so simple and banal, hides implementation and implementation complexities.
0:00 Intro
1:30 Back to the past
3:46 Cardboard effect
7:23 Modern-day grass
#gamedev #indiedev #videogiochi #unity #unrealengine
Musical credits:
Happy by LiQWYD / liqwyd
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: https://bit.ly/3SAYpQJ
Music promoted by Audio Library • Happy – LiQWYD (No Copyright Music)