Assessing Virtual Reality using Games

Опубликовано: 16 Февраль 2026
на канале: BCS Open Source Specialist Group
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Presented by Richard Mitchell, University of Reading

Virtual Reality is a final year module in Computer Science at Reading with coursework where students create virtual worlds individually and then in groups utilising the Unity Game engine. The specifications for these are deliberately simple allowing students to interpret them very creatively, sometimes including a game element and often humour. This talk features various examples of student work over recent years.

Richard Mitchell is Professor of Cybernetics in the Department of Computer Science at the University of Reading, which he first attended as a student. He is a University Teaching Fellow which recognises his interests in teaching. He began his career teaching computing to Cybernetics students and in effect he now teaches cybernetics to computer scientists! His interests include cybernetics, Gaia theory, artificial intelligence, robotics, virtual reality, as well as teaching mathematics and algorithms. He has had an interest in technology enhanced learning for many years: he is the Lead Educator for the FutureLearn MOOC Begin Robotics; he was supervisor of the best KTP project in 2021 in which Red-Whale’s teaching materials for medical practioners was transformed from face to face to online delivery.