Here is a full showing of my Blood Flipbooks UE4 marketplace submission. I slowed all of the blood splashes down by half so you could get a better look at them. Unfortunately, this makes them look a little choppy (screencapping unreal editor also adds choppyness) but at full speed they are perfectly smooth and wonderful. There are 395 different flipbooks. Every 5 flipbooks I did a big variation on the liquid simulation, and smaller variations between the 5 themselves. Ex: Splash1: 1a 1b 1c 1d 1e, Splash2: 2a 2b 2c 2d 2e, etc. Material can be changed around to have the blood instead be water, which also looks good. Link to the explanation of features video: • Master Blood Pack Features