The Future of Game Audio

Опубликовано: 21 Октябрь 2024
на канале: Georgia Game Developers Association
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Check out the response from Team Audio when asked "What will game audio be like in 10 years?" From SIEGE2023@DreamHack Atlanta. See the full video soon.

Eric Lorenz - Professional tinkerer, self- diagnosed scatter brain, advocate of phrase "Sure, why not. Let's try it!"

Eric Lorenz works as a freelance video game sound designer here in Atlanta. He is currently working on many cool and new upcoming games, while always trying to reach the perfect harmony between Art, Sound, & Interactivity.

Chris Rickwood - Composer / Music Director - Team Audio

Chris Rickwood is a versatile and dynamic composer, with a flair for creating musical scores that capture the essence of video game worlds. With a career spanning over two decades, Rickwood has honed his craft to create immersive soundscapes that are as diverse as they are memorable. Having composed music for a wide range of titles, from the epic battles of Smite, Paladins, and Tribes: Ascend, to the whimsical landscapes of Brawlhalla, Jetpack Fighter, and Adventure Time Battle Party, Rickwood is no stranger to the challenges of game scoring. His past work also includes Madden NFL 12, Orcs Must Die! series, Ghostbusters: The Videogame, and Age of Empires Online, to name just a few. Chris is passionate about sharing his knowledge and expertise with aspiring composers and regularly lectures at prestigious institutions like Game Developers Conference, Savannah College of Art and Design, University of Georgia, Kennesaw State University, Clemson University, Art Institute of Atlanta, SAE Atlanta, DreamHack, and SIEGE. Rickwood has contributed his expertise to the game audio community as a founding member of the Game Developers Association in Georgia and by serving on the Advisory Board for the Game Audio Network Guild and the Board of Governors for the National Association of Recording Arts and Sciences.

Kat Wenske -Audio Director, Sound Designer, and Executive Producer - Team Audio

Kat believes in the power of storytelling and people-centered leadership. From indie games to AAA titles, she enjoys the unique insights and challenges of game development and has worked on games such as Age of Empires Online, Darksiders 3, Pentiment, Wizard101, and Towerborne. Beyond her professional work, Kat is a mentor and advocate for emerging talent in the game industry. She enjoys sharing her stories, insight, and experience alongside organizations such as Girls Make Games, Latinitas, Girls Empowerment Network, and FilExcellence, and has been a panelist and lecturer at The University of Texas at Austin, California State University Dominguez Hills, DreamHack, SXSW, and PAX.

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