Tut 2: The OpenGL Fixed-Function Pipeline and Modern OpenGL Shaders

Опубликовано: 05 Октябрь 2024
на канале: Francesco Piscani
1,858
23

In this tutorial we introduce some legacy code using the fixed-function pipeline and we show you how to use it. We then introduce Modern OpenGL and its use of Shaders to manipulate position through the use of vertices, and to manipulate color through the fragment shader and the coloring of pixels.