Link to this course:
https://click.linksynergy.com/deeplin...
Lesson 2: Low-Fidelity Interactive Prototypes - UX Design: From Concept to Prototype
User Experience Research and Design Specialization
Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience. You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation.
What You’ll Learn:
Define and scope the design problem you will try to address
Create user stories and storyboards to transform information about user needs into design concepts
Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution
Develop interface wireframes to concretize the design and enable early user testing
Conduct user tests with paper prototypes to get preliminary user feedback on the design concept and interactions
Develop high-fidelity mockups that specify visual design elements
Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)
Very useful course and great content, I have learned a lot of things about UX design. I just hope the grading system will be more complex in the future.,A good course for anyone who wants to learn about user experience design, wire frames and paper prototyping.
Module 5 will provide an overview of different forms of prototyping. Your design work for this module will be wireframing the main screens of your application. By the end of this module, you will be able to identify the characteristics and applications of low-fidelity and hi-fidelity prototypes and apply the most effective prototype for answering a particular design question. Also, you will learn how to test design concepts and functionality by utilizing wireframes and create low-fidelity and hi-fidelity prototypes to assess and improve your design.
Lesson 2: Low-Fidelity Interactive Prototypes - UX Design: From Concept to Prototype
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