In this video, I'll be covering how to create an SEQ file for your mod to ensure that mods with custom dialogue or quests that need to trigger on game start actually trigger. Without an SEQ file, you may find your quests won't start until you have saved and loaded your game.
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Other Links
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Packaging Your Mods: • Creation Kit (Creating & Unpacking BSA Files)
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Time Stamps
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0:00 - Intro
0:29 - Why Do I Need One?
1:18 - Download xEDIT
2:51 - Create an SEQ
6:09 - Thanks for Watching